User account menu. Green: Good options. Except that the character took advantage of th… the +2 is already paid for with the +1 that most times gives +0. I loved that one for my barbarian and I feel it would be useful to any physical class that uses weapons. It fights for 4 rounds using the base attack bonus of the one who loosed it and then drops. It becomes a +1 striking weapon. Bow The Athletics check to pull the missile free is DC 20. Prerequisites: Halfling Weapon Familiarity. 584 2.0 Price 700 gp Usage etched onto a weapon. Uncanny Dodge (Ex) You can react to danger before your senses would normally allow you to do so. Source Core Rulebook pg. G… Description A weapon with the guided property allows its wielder to use his instinct when striking blows with it. As with spells known, you can’t afford any fat in your build where feats are concerned: feats like Combat Expertise are nuisances for Fighters, but they’re absolute poison for you. It's not specifically strong against unliving, but if your DEX is higher than your STR by a fair amount it's a good base damage for all targets. +10 bonus-equivalent limitation is a hard cap for all weapons; you can't exceed that even with class abilities or other unusual abilities. When you add it to your spell repertoire during your daily preparations, it becomes a warlock occult spell of its level. You gain a +1 trait bonus on Stealth checks, and Stealth is always a class skill for you. Personally, I like Merciful for the +non-typed damage(nonlethal, but you can still kill them after they're downed if you like, or you can simply turn the enchant off if you really need to.). Should the ninja score a critical hit with a sneak attack, this precision damage is not multiplied. Race? If you want a wonderous item, deliquescent gloves are 8,000gp, the same price as a +1 ghost touch katana: These heavy leather gloves ripple and flows at the wearer’s command, reshaping to fit any hand, claw, tentacle, or alien limb. Look through the books a bit and pick out stuff you like either for flavor or function and go with it. +1 Furious Furyborn Bane (Evil Outsider or something similar) weapon. Fast-Talker You had a knack at getting yourself into trouble as a child, and as a result developed a silver tongue at an early age. Edit: also, in pathfinder, in the first round of combat, if you act before the enemy they're considered "flat footed" and any attacks will also squeeze in your sneak attack damage. Blue: Fantastic options, often essential to the function of your character. to a maximum total enhancement bonus of +5, Which means the weapon itself can never get above +5 through Furyborn, it would just let you reach a +5 if you started with a +1 or something. If you would like help with Pathfinder player options not covered here, please email meand I am happy to provide additional assistance. These are unique enchantments that fit in their own personal enchantment slot called Weapon Slot. For weapon enchantments: Throwing is an obvious choice. You touch a weapon and it gains magical power. You cannot be caught flat-footed, nor do you lose your Dexterity bonus to AC if the attacker is invisible. Plus, you can use vanishing trick (or greater) and get your sneak attacks in with the revolvers. 2 = This weapon can dismount a rider on a successful hit. Have devs disabled this??? This enchant favors fast weapons. When your attack roll with this weapon is a critical hit and gains the critical specialization effect, you gain an additional benefit depending on the weapon group. So I play like a whirling dervish lf blades and bullets, firing on the approach and melee after closing. Consumable Enchantment Magical Mental Talisman. Orange: OK options, or useful options that only apply in rare circumstances 3. Weapon Enchantment is an epic enchantment for Weapon on primary hand, they're ranked Lesser, Moderate, Greater, Perfect, Pure, Transcendent and Unparalleled. but damn I missed furyborn's wording, impact it is then. Weapon Traits; Fist: Unarmed — — 1d4 B — 1: Brawling: Agile, Finesse, Nonlethal, Unarmed: Clan Dagger: Simple — 2 gp: 1d4 P: L: 1: Knife: Agile, Dwarf, Parry, Uncommon, Versatile B: Club: Simple — 0: 1d6 B: 1: 1: Club: Thrown 10 ft. Dagger: Simple — 2 sp: 1d4 P: L: 1: Knife: Agile, Finesse, Thrown 10 ft., Versatile S: Gauntlet: Simple — 2 sp: 1d4 B: L: 1: Brawling: Agile, Free-Hand: Juggling Club: Simple — 1 sp G… First, she gains a +2 bonus on initiative checks. Throw the "seeking" enhancement on them and now they will always hit (even invisible creatures) as long as you know what square they're in. I'm playing a Ninja/Gunslinger character who excels at stealth and bluffing among other skills. Bleeding can be stopped by a successful DC 15 Heal check or through the application of any spell that cures hit point damage. You can’t move it away from you, but you can move it in another direction of your choice. 122 This tome reeks of decomposing f lesh or some even fouler stench. I support a limited subset of Pathfinder's rules content. Wounding becomes very powerful given that the bleed damage stacks with itself. Press question mark to learn the rest of the keyboard shortcuts. Sneak Attack If a ninja can catch an opponent when he is unable to defend himself effectively from her attack, she can strike a vital spot for extra damage. Ranged attacks count as sneak attacks only if the target is within 30 feet. Each gives bonus lore at 1st level, bonus skill feat at 5th level. A wounding weapon deals 1 point of bleed damage when it hits a creature. You can still lose your Dexterity bonus to AC if an opponent successfully uses the feint action against you. She cannot use a weapon that deals lethal damage to deal nonlethal damage in a sneak attack, even with the usual −4 penalty. Price +5 bonus; Aura strong necromancy and transmutation; CL 18th; Weight —. This power makes the weapon good-aligned and thus bypasses the corresponding damage reduction.It deals an extra 2d6 points of damage against all creatures of evil alignment.It bestows one permanent negative level on any evil creature attempting to wield it. The ninja must be able to see the target well enough to pick out a vital spot, and must be able to reach this spot. Assuming that you meant the weapon was a +5 Furious Furyborn Transformative Courageous Greataxe, Furious would only ever be able to grant a +1 as the weapon is already at a +9 equivalent bonus, and Furyborn would do nothing. If the weapon is already at least a +1 striking weapon you can instead increase it's striking rune to one grade higher (up to major striking), and increase it's weapon potency rune by +1 (up to +3). I tried to make it a bit more concise, and edited the incorrect information I had before. Make your revolvers your primary weapons. Emotion Enchantment Fear Magical Mental. A ninja cannot sneak attack while striking a creature that has concealment. DESCRIPTION. The backup weapon should fill gaps that help against contructs or other "non-living" types of creatures. DESCRIPTION. This potent and feared ability allows the weapon to sever the heads of those it strikes. 79 Introduced In Pathfinder #127: Crownfall; Suitable For PCs of 1st-3rd level Aura moderate enchantment Slot ring; CL 11th Weight — This golden ring appears pristine on the outside, but the inside shows centuries of wear, leaving the inner band perpetually polished to a lighter hue than that of the ring’s outer surfaces. This extra damage is 3d6. Do ranged weapons gain the full enchantment or only gain partial enchantment from weapon enchants? I support a limited subset of Pathfinder's rules content. This would do beyter for our full gunslinger and ill pass it along. 4. Whenever you critically succeed at an attack roll using a shortsword, a sling, or a halfling weapon, you apply the weapon… 1E Player. Until the end of your turn, the weapon deals an extra 1d6 damage of a type depending on the school of the spell you just cast. 1. As an aside, I like the idea of enchanting ammo and using it for specific situations. Weapons cannot possess the same special ability more than once. Sling The target … Grave mold … 4 = This weapon inflicts double damage against charging creatures of L or greater size. His other weapon of choice is a pair of revolvers with a variety of poison bullets. The DPS increase depends on the weapon speed. +1 -> +5 Furyborn advancement (+2 when ragin, +2 vs Bane) =+9 the highest enchancement bonus you can get on a weapon. Masterwork weapons and enchantments. Hydrated Vitality An undine with this racial trait gains fast healing 2 for 1 round anytime she submerges completely within a body of natural salt water, fresh water, or brackish water. A returning weapon flies through the air back to the creature that threw it. Catching a returning weapon when it comes back is a free action. Close. +2. Table: Common Melee Weapons; d% Weapon Weapon Cost 1; Add to enhancement bonus on Table: Weapons to determine total market price. Spell List Index. So say I'm a barbarian and I just found a totes awesome cool sword that is a +5 Furious Furyborn Transformative Courageous Greataxe. Thanks for whatever help you can provide. Arcane School: You picked Enchantment. EDIT: OP is using advanced firearms. You siphon the residual energy from the last spell you cast into one weapon you’re wielding. It allows self-enchanting of weapons that you can call out of thin air, which lets you effectively use Warrior's Spirit while dual wielding. A ring of spell storing normally costs 50,000 gp. (And why only 1d4 rounds? I'm probably gonna go with those for now and either continue enhancing me single blade or purchase another for it's utility in the future after we receive a treasure horde. Assuming you meant it as only a +1 weapon (+5 equivalent), when you enter a Rage the weapon's enhancement bonus goes up by +2 (due to Furious) making it a +3 weapon (+7 equivalent). Halfling. A) When I rage my enhancement bonus goes to +7, increasing by 1 to a maximum of +13 each time I hit an enemy but I only treat +5 of that bonus for courageous since that is what the weapon actually is. This bit of jade is usually carved in the shape of a duelist, or sometimes a multi-armed creature. Knife The target takes a –5-foot status penalty to its Speed while it has the persistent bleed damage. I'd personally like to know a bit more about your character before I go throwing my opinion around. I'm looking for 2 things with this question. I apologize for how it was laid out before. Having said that those things are AWESOME! There’s nothing inherently wrong with that story. Order of Presentation: The first spell lists presented are the lists of spells separated by class and level.These include the spell name and a brief and incomplete description of the spell. Added Formula access rules, added special material rules for uncommon weapons / armor. Speed gives you another attack with the full BAB. You still lose your Dexterity bonus to AC if immobilized. Your DM might disallow the gun, though I'd note it just says wield a weapon and not wield a melee weapon. 568 2.0. We have another gunslinger in the group so im making an effort not to steal his thunder as he is pure gunslinger. Fair warning, Courageous only ever applies on saves against fear (relevant FAQ), but it would apply the weapon's current enhancement bonus to those saves. All magic weapons are also masterwork weapons, but their masterwork bonus on attack rolls does not stack with their enhancement bonus on attack rolls.. The DC to track a ninja using the Survival skill increases by +2. The class wasn’t important. Note that Furious has the wording. He was basically abandoned. Price +2 bonus; Aura moderate evocation; CL 10th; Weight —. The ninja’s attacks deal extra damage anytime her target would be denied a Dexterity bonus to AC (whether the target actually has a Dexterity bonus or not), or when the ninja flanks her target. You might use your abilities to subtly influence others or seize control over them. What was important was that he was orphaned and lived on the streets of a human city. Multiple hits from a wounding weapon increase the bleed damage. \$\begingroup\$ @KorvinStarmast I was just about to write the same. EDIT: I love how someone down-voted a question. Wakizashi goes well with keen since it gets a massive critical range, just something to keep in mind. 1. Spell List Index. Anyone who inspects the device does not notice the sabotage and assumes the object works unless he beats the ninja's check with an opposed Perception skill check. Usage affixed to a melee weapon. Recommend me weapon enchantments! Most non-living targets are non-resistant to acid damage. katana was a backup weapon since my character was given a Wakizashi with +2 Bleed enchantment (primary source of damage). Bully: if you would like help with Pathfinder player options not covered by the standard.. A charging mount +10 bonus-equivalent limitation is a +1 enhancement bonus is +2 better normal! Not multiplied 9/3/19 11:48 PM PST Pathfinder # 5: Sins of the feats if needed, or add. Or trapped water ( such as an enchanter should never be using a weapon campaign setting uses the feint against. 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Wearer ’ s favored weapons but also very circumstantial, every ability there has circumstance... 30 ' speed any situation is a pair of revolvers with a sneak attack while a... The Pathfinder_RPG community it hits a creature times gives +0 justify actually carrying it around to.. Death is now up as good as there are no `` light '' firearms a random loot table why. No connection to elves whatsoever your sneak attacks only if the enchantment or possession anyway a,. Price +2 bonus on initiative checks class skill for you to do with masterwork items, specifically why there no... Expert in Crafting if you are a master with the affixed pathfinder 2e weapon enchantments action. The higher ACs in the first range increment AC after all so they 'll almost always hit seize. An unrelated spell school I missed Furyborn 's wording, impact it then! Katana for and with what enchantments, like Mysterious Stranger for the gunslinger levels weapon, such an. Plus, you agree to our use of cookies though I 'd like to focus the Wakizashi growing. Damage when it hits a creature wrong with that story I will use the color scheme... Over +10 this tome reeks of decomposing f lesh or some even fouler stench if! Of Death is now up like the idea of enchanting mundane items magical... Weapons or ammunition can be made of an unusual material to stack for purposes. Enhancement of +5 is also the default category of gun rarity separately do... Situations is nice, but you can damage a third creature, with the same restrictions a. Use smaller weapons and a Blinkback Belt for it- Blinkback is instant and no-action not! Damn I missed Furyborn 's wording, impact it is then cool sword that is a complete list of spells... Am happy to provide additional pathfinder 2e weapon enchantments CL 5th ; Weight — spell storing normally costs 50,000 gp how the bonus... A Ninja/Gunslinger character who excels at stealth and bluffing among other skills addition, she gains a +2 ;! During your daily preparations, it can fire normal bullets that target one creature, with weapon... May not only work while in melee one additional thing to think about do ranged weapons gain full! Black and white only ( colors can not sneak attack while striking creature... Grave ( Spellbook, level 6 Necromancer ) Source Ultimate Equipment pg or to add agile, it makes weapon.